Wednesday, January 26, 2011

Classic Raids by Dark Saints - part 1

Duty calls.


It was a beautiful day and I hunted down some Hordies (ok, it was raining and they hunted me, but what a difference?!). Then an owl appeared with a letter from Zoogi. "Move your ass to Karazhan! Now! Take your imp! We need you! Zoogi" - I found in that letter. Did I have any choice? No, of course! I used a whistle to call my gryphon and flew to the tower of Medivh.


I found Zoogi and other of my guildies inside of Karazhan's library. They explained me that the King of Stormwind had sent them with important mission to recover information about Blackrock Mountain. They found a book, but it was protected by some demon spells, so they asked me to break them. Piece of cake! So much time wasted for a single stupid book?! 



After receiving a book, we ran upstairs to reach gryphons on top of the tower. But then a ghost (a memory) of Medivh apperared and didn't allow us to pass unless we beat him in a chess game! There are many of "memories" in this damned tower - spectres trapped in time and space and bounded to the Karazhan - but this one was really irritating! So we decided to give him a hard lesson! The ghost tried to cheat, but we won a game and were allowed to go on top of the tower and fly to Stormwind.



King Varian Wrynn has read the book and gave us another quest: killing the black dragon Nefarian in Blackrock. I haven't expected it gonna be so curious day! We prepared for fight and moved to Blackrock Mountain...




Blackrock Mountain.

What a bunch of imbeciles! They ran into Blackrock dungeons and left me behind! Now I'm aloooone! Nah, I'm  not scared, just confused! Where the hell am I?! That retard Zoogi taken the only map we got! Nevermind, I gonna use my excellent gnomish intuition to find these damn nabs so I can punish them!


Already passed few rooms - some bodies were spreaded around, so (propably) the rest (that worse rest) of my team was here. It's a good sign, maybe I'll catch them. There are some strange objects in this room, loads of them! Some orbs, rather made from "living" materials. Gonna take a sample for my researches... ohh crap! It started to shake!


Not good, these orbs were the dragon eggs! Now loads of freshly hatched dragon whelps think I'm their mother and they run into meeee!!!



Few minutes and many Seeds of Corruption later...

These labyrinths are endless... Who built them?! I heard it's a work of one of old Orc clans - the Blackrock clan - but these dumb greenskins aren't so clever to build so huuuge structure. And what all these dragonkins do in this area? Not to mention about big dwarven city in this mountain... So many unanswered questions... 


Another rooms and more dead guards! It's starts to be boring, really... Wait! I'm sure I hear some noises! Yay!


Yesss! I found them! Bad thing is that I also found a big dragon attacking my team! Maybe I should allow the wyrm to eat Zoogi? Nooo, he can be more useful alive. Ok, I gonna help these idiots!


Dragon is dead! What a wonderful fight it was! Morphet taunted the drake ("Hey, you little, poor lizard! Even my farts are hotter than your breath!") so I had a clear line to cast my curses. One dragon less and one vial of dragon's blood more for my collection.




More dragons and more fights...









After some more encounters (which finished in bad way for dragons) we found Nefarian. Morphet didn't wait for any miracle and instead he immediately attacked the dragon. Again, he taunted the beast ("Hey Neffy! I slept with your sister Onyxia!") so we could focus on casting spells. Fight wasn't easy this time, but there is nothing impossible to beat with some curses and corruption.


After killing Nefarian, we took his head and brought it to King Varian, who gave us another quest in far realms of Ahn'Qirai...




To be Continued...

Server Event: Deepholm (16. 01. 2011)

"In the depths of Deepholm - endless tunnels covered by darkness and inhabited by deadly elemental worms - thousands of treasures in the form of rare minerals wait for brave adventurers. Both Alliance and Horde do everything to lay their dirty hands on these resources."

This event (organised by Reavan) was placed in the Crumbling Depths in Deepholm. The Horde forces were supposed to secure the area and use the Colossal Greyworm to improve their defense. Soldiers of Alliance gathered at gunship.





Unfortunately, I couldn't participate in this event, but I gathered some info and Parashade gave me few screenshots (but it doesn't change a fact he is a bloody noob).

Alliance gathered about 55-60 people - 40 in Para's raid and 15-20 more in a second raid led by Reavan. Horde had only 30 members (their fault, they should gather more! Nubz!). Alliance began the assault at 19:00...




...and slaughtered the whole Horde forces! The defenders made one serious mistake - they didn't use the Colossal Greyworm to destroy Alliance. They should hide behind Greyworm's tunnel and root/stun any incoming enemy to allow the Greyworm to eat them.

Still this event was a great initiative (the first one in Cataclysm) and it was quite fun (according to opinions of people who participated in it). More events coming soon!






Next event: Twilight Highlands; 30th January!

More info: http://eu.battle.net/wow/en/forum/topic/1549388145

Wednesday, January 19, 2011

Shandris Feathermoon visits Orgrimmar...

I just logged in to check mails, lol!
... with a little help from Ylo & friends.

Shandris is an Alliance elite mob with 68.7 mln HP and devastating AoE attack which she casts every minute. She can be found in Feathermoon Stronghold in Feralas (unless Ylo is bored, because then you can find her in Orgrimmar instead).

Ylo - frenzy Undead priest from <Telvarre Noeri> - got a great idea to pull that dangerous elite inside Orgrimmar! It was a long trip for her and her friends from Feralas to Orgrimmar kiting angry mob all the time, but it was worth of effort.



Here is video made by Anders <Tides of Misery> showing that heroic pull (thanks for sharing!):




Info about Shandris:   http://www.wowhead.com/npc=3936

Monday, January 17, 2011

Dark Saints - Rated Battlegrounds summary #1

Yesterday our guild achieved 1000 wins in rated BGs (yeah... gratz! woohoo! L2P nubs! etc.) and it's a good moment for small summary of our efforts. Below is a list of guildies with the highest battleground rating (doh, that noob is first as usual!).

Dark Saints, 16. 01. 2011.


Battleground rating Dark Saints top 15 - 16.01.2011.

 1. Parashade - 1788
 2. Wampyra - 1778
 3. Zoogí - 1766
 4. Boxcutter - 1731
 5. Fyrtor - 1706
 6. Sinfey - 1693
 7. Sophita - 1646
 8. Kkthomazl - 1588
 9. Thibbledorf - 1585
10. Zardath - 1571
11. Kaloshtesh - 1485
12. Huunreh - 1461
13. Alishea - 1388
14. Evighet - 1321
15. Crispwn - 1263

16. Abbyke - 1182
17. Ðestroyah - 1066





Winning rated battlegrounds requires many skills as coordination, endurance. etc. and because of that we spend a lot of time for trainings. Here is a video showing us during one of these trainings (guess who is Parashade):

Wednesday, January 12, 2011

Incoming server event: Deepholm!


Event - organised by Reavan - will be next sunday (16. 01. 2011) at 19:00 in Deepholm. Alliance start at gunship and Horde gather inside Crumbling Depths (behind the tunnel with the infamous worm which eats everyone - Warzoid was whining about it in guildchat during first weeks of Cataclysm everytime when he got killed by it - usually 5-6 times per hour). Horde must defend the area behind the worm (they will of course use it against allies, oh the irony!). After initial battle the forces must secure the area (3 sectors). More info here:



Check also http://zylvith.blogspot.com/ for more accurate information.






Event starts at 19:00 server time (gathering at 18:40)! Be here!

Happy birthday, Tides of Misery!

Yesterday (11. January) Tides of Misery celebrated their first birthday (yes, they exist now one year). We wish them lots of fun during ganking (and being ganked) for next years!

Birthday cake for Tides of Misery made by their alliance "friends" (Thibble baked it).
 No, it isn't poisoned! Really!

Friday, January 7, 2011

Ravenholdt EU - basic information.

If you are already on Ravenholdt, don't read this post because you gonna die from boredom (or, which is more possible, you will incinerate me for writing so much heresy)!


Ravenholdt is a RP-PVP realm, which means:

1) people don't just play their characters for achieving some goals, but also try to act as their characters should (it's so called roleplay). You don't need to roleplay all the time, but you must follow RP policy so you don't disturb other players in roleplaying. The policy includes character naming, proper using of some channels (as /say, /yell, etc.) and some other rules, but there isn't any nightmare and the rules are easy to follow.

Roleplay booster!
When you roleplay, you talk as your character should talk (so - after a duel - don't say: "OMFG I owned u!!!", but "It was a great challenge to duel against you, sir!" or "Leave your weapon and go back to your farm, because you fail as a soldier of Stormwind, you dirty rat!"). You also participate in 'stories' and interact with other player's characters in many ways as exploring the world together, investigating some secrets in places which don't seem to be interesting for hardcore players, but can be great for roleplayers, etc. (ohh yes, and also cyber sex!).

Tavern - here most of adventures begin!
Roleplaying is really funny and can be a great break from daily pve/pvp routines. Some people whine that in Ravenholdt roleplay is dying, but they aren't right (read: they are freakin noobz). There are of course more active RP realms, but you can find it on this realm too.


Gonna write more about that later (maybe).




2) this is PVP realm so you risk to be attacked by enemy faction all the time if you enter the world (outside of friendly capital cities and nearby zones). As a gnome I'm a bit nervous and I don't like when members of other faction are running around (because they can pwn me badly) so I attack them first before they do. Then they ask nearby friends for help and the the battle escalates (or they just corpsecamp me a bit). Occasionally I receive "friendly" backstab when I don't expect it at all. If you like large dose of adrenaline and more real alliance-horde behaviour, pvp realms are for you! Bad thing is that last years Blizzard does everything to reduce world ganking and there isn't much difference between pve and pvp realms when you hit 85 and just queue for pve/pvp from the city, but our realm has something really worth an effort coming here: active world pvp.



World pvp on Ravenholdt.

You can expect a lot of ganking and skirmishes between Alliance and Horde around the world. While most of players try to avoid it, there are guilds focused on killing members of opposing faction outside of battlegrounds and arena. You can expect many attacks on capital cities as well. From time to time wpvp focused guilds organise server events - usually large battles with some extra objectives in some nice but forgotten places as Arathi Highlands, Hearthglen, etc.


Ravenholdt's population isn't high, many players know each other. It's quite friendly atmosphere here (no, seriously!). Ravenholdt's official forums need a special note as a famous place of many whines, drama and trolling, but if you don't take it personally you will laugh a lot! Because of that the second (unofficial) name of this realm is Dramaholdt, but most of the players who left it (to join their friends or professional pve guilds/arena teams on another realm) usually go back here or keep an alt here at least.

Wednesday, January 5, 2011

Enemy at the gates!

Maybe not at the gates, but still in Stormwind... Last sunday (2nd January) Tides of Misery attacked Stormwind and captured the portal island (not for long, they got zerged). Dark Saints quickly formed defense raid led by Parashade (yes, again that noob), strengthened it by invites from trade chat and then brutally killed all enemy raiders in our "beautiful" city (I want baaaack to my Silvermoon!). Still, great respect to Tides of Misery, who weren't affraid to strike alliance capital city and fight against endless waves of really highly buffed guards and large groups of frenzied alliance players. Umm, ok - they avoided Stormwind guards by landing on portal isle which isn't protected, but that was a smart move!







Horde tried to regroup in the mountains, but because of being corpsecamped and long runs from graveyard they called it. Parashade logged his horde "spy" character and received loads of whines about zerging, because it was the best time for hordies to spam that nab (lol, what a pro spy character if whole realm knows about it). Tides of Misery claims it was an experiment and they didn't hope for much. Well, I'm sure it wasn't a total fail in that case.

Grumzod about Stormwind raid.



Why people like to whine spam Para?

















Conclusions from this raid and 2 Dark Saints' Orgrimmar raids:

  • city raids in Cataclysm are much harder, but still possible. Guards are incredibly strong, propably the best idea is to use pve geared tanks to take them off of other raiders (especially cloth wearers).
  • It's rather stupid idea to rush inside the city. It's highly recommended to move slowly and deal with all nearby guards before pulling more.
  • Flying at low altitude is even more stupid. In that case all flying guards on the way will be pulled in addition to ground guards on landing (crashing) spot. It's propably a wipe. Am I right, Zoogi?
  • Air guards can be anyway avoided by flying at high altitude.
  • Small groups and solo gankers (especially rogues) aren't powerful in enemy cities these days. A full raid is recommended.
  • And of course it's much easier to reach enemy cities thanks to flying mounts in Azeroth (no more long trips, Zeppelin hijackings, etc)!

So, the city raiding is much more challenging nowadays and much more exciting. I hope we will have great wpvp events in Ravenholdt because of that (in addition to smaller world skirmishes and some plotted events).





Experiment #1: distance between attacker's graveyard and the city - for Orgrimmar and Stormwind. Wohoo, good time for some researches...


Orgrimmar. Gathering data...

So I suicided cus I'm emo... (nah, I'm not! I did that for the science!)
Graveyard - 00:00 [mm:ss].
Durotar map: Graveyard --> Orgrimmar route.
Orgrimmar gates - 02:12.
Orgrimmar (central area) - 03:19.



Stormwind.

One of my pro horde alts in action!
Crap! (Graveyard - 00:00)
Elwynn Forest map: Graveyard --> Stormwind route.
Stormwind gates - 03:14.
Stormwind Trade District - 03:50.
Stormwind Cathedral Square (central area) - 04:14




Summary.

Note: In both cities I've chosen "central area" because it gives average values. If you die at the deepest part of the city, you need slighty more time - which is equal or less to time between gates and central area (let's name that distance as City radius. It can be slighty inaccurate anyway.).


                                     Gates                Central area                 City radius
Orgrimmar:                   02:12                       03:19                            01:05
Stormwind:                   03:14                       04:14                            01:00


Horde players need 1 min more to reach enemy city from graveyard!



It's good to know these values - you know how much free time you have after wiping enemies in your city (and you can go afk, smoke, check facebook or watch some porns).


Sunday, January 2, 2011

New year, fresh blood!

Yesterday was the first day of the year. But we didn't celebrate it in ruined taverns drinking beer and listening to boring stories - we celebrated it on battlefield, drinking blood of our enemies and listening to storm of swords! Tol Barad Peninsula turned into more fierce battleground than Tol Barad itself!





We enjoyed these fights so much that we didn't finish our dailys in this area! Any attempt to make a quest group and do dailys finished in the same way: more battles.




After this massacre we organised a raid and attacked Orgrimmar. However someone (Zoogi) had a "great" idea to assault Orgri by so called divebomb. We entered Orgrimmar through rear gate on flying mounts, then we flew into trade district (or whathever is it called) pulling all Orgrimmar Air Forces and most of Ground patrols. It finished in a spectacular... wipe. We were like kamikaze warriors who forgot to bring explosives with them. Epic fail (Zoogi, you own me 70g for repairs)! But still... it was quite funny.



After quick recovery we regrouped on one of the roofs and prepared for another assault.




Second strike was directed into goblin district in Orgri. We didn't expect how brutal battle waits for us here. Parashade went into Valhalla as the first one but the rest of us survived quite long and we killed few hordies.



This was our second Orgri raid in Cataclysm and was quite funny, however I don't mind to use flying mount in enemy capital city anymore! Nevurrrr! Or maybe if I could take Parashade as my passenger...


Still... our first Cata Orgri raid was much more successfull! We even got an achievement:

City Attacker: 14. december 2010 - Orgrimmar Raid.

So who the hell are these "Dark Saints"?!

Dark Saints is propably the most (in)famous alliance guild in our realm, focused on PVP and world PVP. Hordies rather don't like us (I really don't know why!) and try to hunt us down whenever they can. I can say a lot about this guild, but I'm lazy. Instead you can watch this noobish video made by some idiot from our guild:






Parashade - our guildmaster. He is a noob and he should learn 2 play. Really. This statement is based on 2 years of my observations and calculations (ok, I'm kidding! Para don't kick me from guild pleaseeeeeee...). He is a human and got less than 100 intellect. Few weeks ago he visited Gilneas (some diplomacy or other shit) and he was infected. The illness is called furrying. Very bad. Now his body is covered with fur and he howls during fullmoon. On the other hand guild can safe some money because dog's foodstuff is cheaper than normal food. Damn, I need a vial of his blood for some research projects!

Anyway, he isn't bad leader. The guild was created in 2006 so he leads it for over 4 years! He is also a (slighty) skilled warrior (still he should L2P cus pro). Hordes do everything to kill him and they fail very often. He got more enemies (mostly hordies) than friends and many people whine at him, because when they attack him they become zerged by his guildies (who said wpvp is fair?!). There is Parashade's fanclub on Ravenholdt lead by Bazel, who announces Para's achevements and all his glory in alliance trade chat ([2.Trade][Bazel]: Parashade is so pro! Shammies can walk on water but only he can swim through land). He also leads defensive raids against assaults on Alliance capital cities so hordies whine even more. How annoying is he? Look at this screenshot, captured on my horde in WotLK:













Wampyra - Parashade's wife (really!). She also heals our raids sometimes when she is bored. She is affected by furrying as her husband, but in her case it is a blessing because she is now really sexy wolf! Without her assistance Parashade would be destroyed, obliterated, annihilated and pwned to the ground many years ago (Note to myself: make sure Wampy is offline during next assassination attempt on Parashade).

But Wampyra isn't just great healer! Without her the guild would collapse! For many guild members she is as mother: always ready to help, always coming with good advice. She believes every person is good. But don't think she is weak! Few days ago Wampyra achieved 250 000 honorable kills! The Bloodthirsty title she got really fits her behaviour on the battlefield.









Blueshielding. It happens when you are in friendly area and have pvp disabled (so the nameplate above your head is blue). You can't be attacked by other faction, which gives some advantages but isn't fair. Blueshielding is forbidden in our guild and in all other wpvp guilds in Ravenholdt. In the past you should just enable pvp from the pop-up menu on your character frame. Problems started when Blizzard implemented dungeon finding tools and since then entering any instance automatically disables your pvp. It's annoying to keep it always enabled (if you forget to enable it after Heroic run, it can be a shame). Hopefully, Lovelox (also known as Lylma, in Zylos Hand - kill that nab on sight!) crated a great addon - auto pvp enabler, which can be found here:

http://wow.curse.com/downloads/wow-addons/details/autopvp.aspx

Be sure you download it! It seems to be Out of Date, but works properly (be sure you enable 'load out of date addons' in addons control panel). Thanks to Lovelox for this great tool!





Dear diary...

My first entry. Whoah! So much happen these days! Deathwing returned to Azeroth shattering whole world, Stormwind is swamped by worgens and Orgrimmar auction houses are dominated by goblins, who joined Horde few weeks ago (maybe to earn more money on Horde and try their new explosives on Alliance). Of course even the mighty Neltharion (also known as: Deathwing) can't stop us from fighting these noobish greenskins, stinky Forsaken, self-righteous Blood Elves and other cows (by the way, why I can't kill Night Elves? They are so annoying...)!


Our first Orgrimmar raid in Cataclysm (14. december).




As a member of Dark Saints - a mysterious military organisation fighting for Varian Wrynn against everyone who deserves to be kicked into Twisting Nether for the name of Alliance - I have many chances to beat these silly Hordies (or be pwned by them in some...  *cough*   rare...  *cough*   cases).


Our main opponents belong to Zylos Hand, Tides of Misery or The Grey Company - note: kill them all on sight if possible, or flee aw... I mean: or perform Tactical Retreat if killing them is impossible.